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Thread: Article: Reset for 1.9

  1. #16
    Join Date
    May 2015
    Location
    Somewhere, I think...
    Posts
    2
    TechDome
    -3702 28 -1426
    R34

    The ground level is technically at y=31, but I have a fancy rail thing beneath that in a corner. I can schematica that and part with it, if that would be more convenient for you.

    Thanks

    - - - - - - - - - -

    TechHome1
    -3415 69 710
    R30

    That should cover the entire house. It's what you could call my "main base," so I'd like to have it around.

    - - - - - - - - - -

    TechWinter
    2994 64 -766
    R17

    My home away from home, as it were. Also like to keep around.

  2. #17
    UltraBallBase
    -1945, 70, -3243
    R28

    This is my main base with the ball on top. I'm not concerned with anything lower than y=70.

    ----------------------------------
    RoboSpire
    -2054, 98, -3312
    R22

    This is that tower that I've had for a while. Ideally if it can be transferred over that would be awesome, but if not just let me know.

  3. #18
    Velvet Castle
    -2770 70 3828
    R 65

    Velvet City Shop (Not sure if necessary)
    -48 100 -47 (Plot 17)
    R 17

  4. #19
    Join Date
    May 2015
    Location
    Australia
    Posts
    94
    Quote Originally Posted by velvetelevator View Post
    Velvet Castle
    -2770 70 3828
    R 65

    Velvet City Shop (Not sure if necessary)
    -48 100 -47 (Plot 17)
    R 17
    Nah, city plots are staying still

  5. #20
    Join Date
    May 2015
    Location
    Castrovalva
    Posts
    41
    Quote Originally Posted by markdf View Post
    Cant do it, thats 144,400 blocks, for each level. Assume 20 blocks in height = 2.8 millions blocks. That would crash the server.
    Is their anyway I could grab a schematic of the wall and send that to ya instead of the whole radius thing? Im counting it with schemata should be around 40,000 blocks for just the wall and tower thingy.
    ^-^

  6. #21
    Join Date
    Apr 2015
    Location
    In a house
    Posts
    427
    Quote Originally Posted by Jacowen View Post
    Is their anyway I could grab a schematic of the wall and send that to ya instead of the whole radius thing? Im counting it with schemata should be around 40,000 blocks for just the wall and tower thingy.
    Its still 144K blocks for each level for a radius of that level, schematica file is just a schematic the same as worldedit creates. I cant post anything in that big.
    If you're my friend, follow me around the bend.

  7. #22
    Airomis_Tower
    -5011 62 -1321
    26

    Airomis_Library
    587 169 390
    67

  8. #23
    Join Date
    Nov 2015
    Location
    New Vegas, NV
    Posts
    145
    Nothing here, changed my mind..
    Last edited by Swixen; 06-01-2016 at 05:28 AM.

  9. #24
    Quote Originally Posted by Swixen View Post
    realhome
    784
    72
    736
    It is not written with the exact format, what is the radius ?
    Allons-y!

  10. #25
    sxycity
    -1536 63 -1541
    r11

    sxyspire
    -1542 63 -1586
    r5

  11. #26
    Join Date
    May 2015
    Location
    US
    Posts
    43
    wez home
    -2583 83 -6867
    R70

    and just in case +\- 20 in each direction in hight

  12. #27
    Industrial Donut
    620 0 830
    R 32

  13. 1977 90 -5055
    R45

  14. #29
    i don't know if you will move this one but the jungle temple that i made with the tardis area

    if you move it i have the four corners marked out with cobble stone on the live map and the lowest point in at 41 with it being underground it might be a large move so i don't know if it will be able to be moved so if not if you can let me know i will take it down and attempt to remake it on the new map

  15. #30
    KlevSandCastle
    -1390 70 5652
    R56

    The lowest point inside the castle is X:60. I'm not sure if your move goes down to bedrock so I thought I'd mention it should go at minimum down to 60.

    - - - - - - - - - -

    SandmineVillage
    -1963 70 -1522
    R55

    A few of the houses have basements. The lowest level to include them is X: 61

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